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・ Don Robesky
・ Don Popplewell
・ Don Porter
・ Don Post
・ Don Potter
・ Don Potter (musician)
・ Don Pottery
・ Don Pottinger
・ Don Powell
・ Don Powers
・ Don Pratt
・ Don Preister
・ Don Preston
・ Don Preston (guitarist)
・ Don Pridemore
Don Priestley
・ Don Prince
・ Don Pringle
・ Don Procopio
・ Don Prudhomme
・ Don Puddy
・ Don Pullen
・ Don Putnam
・ Don Pyke
・ Don Pyle
・ Don Q
・ Don Q, Son of Zorro
・ Don Quarrie
・ Don Quartermain
・ Don Quayle


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Don Priestley : ウィキペディア英語版
Don Priestley
Don Priestley (born 1940) is a video game programmer who wrote for the ZX81 and ZX Spectrum between 1982 and 1989.
==Background==
Until 1979, Don Priestley was a teacher. In 1981 both he and his son enrolled in a Pascal course at night school. Although his son dropped out, Don carried on. One of his early programs was an adaptation of Conway's Game of Life which was converted to a newly purchased Sinclair ZX81.
His first commercial game was ''The Damsel and the Beast'', inspired by a program called ''Mugwump'' and published by Bug-Byte. Further ZX81 games written freelance were ''Dictator'' (a successful strategy game later ported to the Spectrum) and ''Mazogs'' (which was later rewritten for the Spectrum as the successful ''Maziacs''). ''Mazogs'' was one of the first home computer games to feature large mobile sprites.
Priestley joined dk'tronics in 1982 and developed games such as ''3D Tanx'', critically well received, it sold around 5000 copies per month for 15 months became Priestley's greatest commercial success. Other games for dk'tronics included ''Popeye'', released in 1985, it achieved critical success due to its huge, colourful sprites; amongst the largest seen on the Spectrum platform.〔(''Popeye'' review ) from CRASH issue 20, September 1985; retrieved from CRASH The Online Edition〕〔(''Popeye'' review ) from ''Your Spectrum'' issue 19, October 1985〕 This distinct graphical style, later used in ''The Trap Door'', ''Flunky'' and ''Gregory Loses his Clock'' happened by chance:
By the late eighties, Priestley felt that games development was moving away from single developers to team development. These changes did not suit Priestley's style of work and he left the games industry to return to teaching.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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